I focus on generative research and user-centred design solutions.
My side superpower is strong front-end experience.
My goal is to make a positive impact on products and experiences. Make them simple, intuitive and easy to use. I am inspired by the people I work with and the value each person adds to achieving a common goal. I am passionate about system architecture, design, user experience, technology and human behaviour.
I am always up for a new challenge, design discussion or a friendly debate. Always down for a business endeavour, epic quest or an exciting adventure.
In my spare time I write music, play board games and explore new cuisines.
Research on ways to enhance recruiting process using videos.
ArchitectureA description of the steps our team took to architect and design the ReelHire MVP.
DesignDesign choices our team made while polishing the ReelHire service MVP.
A description of a step-by-step process our team used to test and enhance the first time user experience of a mobile game.
An overview of the key principles and tools I used when designing board game mechanics.
A description of the process I used to design the experience architecture for an advertising promotional game.
Development StrategyA description of the strategy our team followed to design, build and successfully ship a cross-platform promotional game.
An overview of the process and techniques I used to design a storyboard.
A step-by-step process of our team designing UI and HUD for a mobile educational puzzle.